/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

public class PlaySound extends L2GameServerPacket
{
    private String _soundFile;
    private int _unknown1, _unknown3, _unknown4, _unknown5, _unknown6, _unknown7, _unknown8;
    
    public PlaySound(String soundFile)
    {
        _unknown1 = 0;
        _soundFile = soundFile;
        _unknown3 = 0;
        _unknown4 = 0;
        _unknown5 = 0;
        _unknown6 = 0;
        _unknown7 = 0;
        _unknown8 = 0;
    }

    public PlaySound(int unknown1, String soundFile, int unknown3, int unknown4, int unknown5, int unknown6, int unknown7)
    {
        _unknown1 = unknown1;
        _soundFile = soundFile;
        _unknown3 = unknown3;
        _unknown4 = unknown4;
        _unknown5 = unknown5;
        _unknown6 = unknown6;
        _unknown7 = unknown7;
        _unknown8 = 0;
    }

    @Override
	protected final void writeImpl()
    {
        writeC(0x98);
        writeD(_unknown1); // 0 for quest and ship;
        writeS(_soundFile);
        writeD(_unknown3); // 0 for quest; 1 for ship;
        writeD(_unknown4); // 0 for quest; objectId of ship
        writeD(_unknown5); // x
        writeD(_unknown6); // y
        writeD(_unknown7); // z
        writeD(_unknown8);
    }

    @Override
	public String getType()
    {
        return "[S] 98 PlaySound";
    }
}
